← Back

Privacy Policy

Last updated: October 16, 2026

MLArts, LLC ("MLArts", "we", "us") makes mobile games, including Foxy Arena, Foxy Rush, Rocketty, Spaceship Runner 2D, Dashing Princess and Glowbreakers. This policy explains what information our games and this website collect, how we use it, and the choices you have. We are based in San Francisco, CA.

Glowbreakers

In builds that offer optional gameplay analytics, the following details apply. Builds without this option do not send these gameplay analytics events.

Glowbreakers can be played without a game account and without agreeing to optional gameplay analytics. Progress, upgrades and owned heroes remain stored on your device. Apple handles in-app billing and verification.

Optional gameplay analytics

If you choose to allow analytics, MLArts uses Unity Analytics to understand which levels and tutorials are difficult, which features players use, and how players progress through the game and store. Events may include level starts and outcomes, turns, stars, rewards, crew and upgrade choices, special-gem and skill totals, tutorial progress, settings changes and purchase-funnel events. We also send the game version, design revision and randomly generated session/attempt/event identifiers.

Unity processes analytics on our behalf. Its SDK also receives installation/user identifiers, IDFV, IP address and device/session information; IP information can indicate approximate location. These identifiers and events are pseudonymous, not necessarily anonymous. We do not request your name or email for analytics, send payment-card details or receipts in custom events, record your screen or microphone, or use this integration to track you across other companies' apps for advertising.

Analytics is off until you agree. You can decline, stop sharing, or request deletion under Gameplay data & privacy in the game's options. Declining does not prevent playing. Stopping sharing removes our pending local gameplay records and prevents new collection. A final upload of previously consented SDK-buffered events may occur when sharing stops. Requesting deletion additionally instructs Unity to delete the historic analytics associated with that installation; the request retries when connectivity returns. Removal is not instantaneous. Deletion does not remove local game progress or purchased heroes.

Our local analytics journal rotates after 14 days or 1,000 records by default. Unity's current default raw analytics/personal-data retention is approximately 13 months; some aggregate metrics may remain until deletion is requested. See Unity's current policy for its practices and contact us about access/deletion questions.

Development/testing builds offer a separate optional local turn recording mode. Those recordings contain board states and actions, stay on the device and can be manually exported to a reviewer. They are not uploaded by the standard analytics integration. Reviewers must handle shared exports privately and delete their copies when no longer needed.

For Unity's practices, see its Game Player and App User Privacy Policy.

Information we collect

How we use it

Sharing

We share data with service providers that help us operate our games (analytics, advertising, crash reporting, hosting), and with authorities when legally required. We do not sell your personal information for money. Some sharing for advertising can count as a "sale" or "share" under certain state laws; see our California Privacy Rights page.

Your choices

Children

Our games are not directed to children under 13 unless stated otherwise. See our Children's Privacy page.

Retention and security

We keep data only as long as needed for the purposes above or as required by law, and use reasonable safeguards to protect it. No method of transmission or storage is completely secure.

Changes

We may update this policy and will change the date above when we do.

Contact

MLArts, LLC, San Francisco, CA · support@mlarts.com